MU Online currently has three (3) basic character classes and two (2) advanced class which can be unlocked upon attaining 220 and 250 levels of any basic character class.
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Dark Knight | Dark Wizard | Fairy Elf | Magic Gladiator | Dark Lord | Game Guide | Back to Top
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During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering. But one thing is certain; the dark knights of MU are sights too see pitched in battle.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
5 |
28 |
20 |
25 |
10 |
83 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
110 |
20 |
2 |
0.5 |
3 |
1 |
The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights. In addition, Dark Knight training has granted them special skills (Raid Skill) while riding Dinorants, enabling them to wield spears more efficiently and commanding these magnificent creatures to spit balls of fire.
Calculation Formula for Dark Knight
Maximum Damage |
Power ÷ 4 |
Minimal Damage |
Power ÷ 8 |
Attack Success Rate |
(Level*5) + (Agility*3) ÷ 2 + Power ÷ 4 |
Defensive Power |
Agility ÷ 3 + Shield's Total Defensive Power |
Defense Success Rate
(You can increase defensive power up to 10% with an armor set) |
Agility ÷ 3 + Shield Defense Rate |
Equippable Weapons
- All Axes, All Swords, All Maces (except Elemental Mace), All Spears
Equippable Armor
- Leather Set, Bronze Set, Scale Set, Brass Set, Plate Set, Dragon Set, Black Dragon Set, Phoenix Set, Great Dragon Set
- Round Shield, Buckler, Horn Shield, Kite Shield, Bone Shield, Big Round Shield, Plate Shield, Spiked Shield, Dragon Slayer Shield, Tower Shield, Serpent Shield, Bronze Shield, Dragon Shield
Exclusive items for Dark Knight/Blade Knight
- Wings of Dragon
- Knight Blade
- Dragon Spear
Dark Knight Skills
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Dark Knight | Dark Wizard | Fairy Elf | Magic Gladiator | Dark Lord | Game Guide | Back to Top
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Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
5 |
18 |
18 |
15 |
30 |
81 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
60 |
60 |
1 |
2 |
1 |
2 |
The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.
Calculation Formula for Dark Wizard
Maximum Damage |
Power ÷ 4 |
Minimum Damage |
Power ÷ 8 |
Attack Success Rate |
(Level*5) + (Agility*3) ÷2 + Power ÷ 4 |
Defensive Power |
Agility÷ 5 + Shield's Total Defensive Power |
Defense Success Rate
You can increase defensive power up to 10% with an armor set) |
Agility ÷ 3 + Shield Defense Rate |
Magic Power |
Maximum: Energy ÷ 4 + Magic Damage 150%
Minimum: Energy ÷ 9 + Magic Damage 100%
Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up
Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) +
(Staff Level * 2) |
Equippable Weapons
- All 1-Hand Axes, Kris, Short Sword, Crystal Sword, All Staves
Equippable Armor
- Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark Soul Set
- Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield, Grand Soul Shield
Exclusive items for Dark Wizard/Soul Master
- Wings of Soul
- Staff of Kundun
Dark Wizard Skills
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Dark Knight | Dark Wizard | Fairy Elf | Magic Gladiator | Dark Lord | Game Guide | Back to Top
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The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
5 |
20 |
25 |
22 |
10 |
82 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
80 |
30 |
1 |
1.5 |
1 |
1.5 |
Elves are an asset to any party as energy elves or as agility elves. Energy elves have "buffing" spells that can increase defense, offense or heal party members. Her summons can turn the tides of battle. Agility elves are amazing ranged fighters and their quick attacks and high flee rates make them excellent tankers.
Calculation Formula for Elf
Maximum Damage |
Sword/Blunt Weapons/Spear/Axe Equipped: (Agility + Power)
÷ 4
Bow, Crossbow-Equipped: Agility ÷ 4 |
Minimum Damage |
Sword/Blunt Weapons/Spear/Ax Equipped: (Agility + Power)
÷ 8
Bow, Crossbow-Equipped: Agility ÷ 8 |
Attack Success Rate |
Same as the knight |
Defensive Power |
Agility ÷ 10 + Shield's Total Defensive Power |
Defense Success Rate |
Agility ÷ 4 + Shield's Defense Rate |
Multiple shooting skill Damage |
Same as the usual damage |
Magic Power |
Healing: Energy ÷ 5 + 5
Advanced Defense: Energy ÷ 8 + 2
Advanced Damage: Energy ÷ 7 + 3 |
Equippable Weapons
- Elven Axe, Kris, Short Sword, Rapier, Light Saber, Light Spear, All Bows and Crossbows
Equippable Armor
- Vine Set, Silk Set, Wind Set, Spirit Set, Guardian Set, Divine Set, Red Spirit Set
- Round shield, Buckler, Elven Shield, Elemental Shield
Exclusive items for Fairy Elf/Muse Elf
- Elven Wings
- Wings of Spirit
- Arrow Viper Bow
Fairy Elf Skills
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Dark Knight | Dark Wizard | Fairy Elf | Magic Gladiator | Dark Lord | Game Guide | Back to Top
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Some men have mastered the art of magic at an early age. Others have mastered the way of the sword. A scant few have managed the impossible. They have mastered both sword and sorcery. These savants of might and magic are known as Magic Gladiators. The Magic Gladiators have found the secrets of casting their magic while wearing armor that would encumber any sorcerer. They can also wield blades as good as any knight. Due to their mystical nature they have endless endurance and can run for great distances. Magic Gladiators are also quick learners and advance faster than other classes.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
7 |
26 |
26 |
26 |
26 |
104 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
110 |
60 |
1 |
1 |
2 |
2 |
Magic Gladiators can use an array of spells, skills and armors that may be used by the Dark Knights and Dark Wizards. Although his combat skills and spells are not as complete as a pure Dark Knight or Dark Wizard, the combination of these abilities makes him a truly devastating character. Magic Gladiators have the ability to master the skill of Ultimate Attack. They can also use most game items and commands at 2/3rd less the level requirement of other classes enabling them to enter zones earlier than other characters and wear stronger equipment at lower levels. In order to unlock the Magic Gladiator you must have a basic character who has achieved a level of 220.
Equippable Weapons
- All Axes, All Swords (except Dark Breaker), All Maces (except Elemental Mace), All Spears (except Dragon Spear)
Equippable Armor (without helms)
- Leather Set, Bronze Set, Brass Set, Scale Set, Plate Set, Dragon Set
- All Shields (except Elven, Elemental, Legendary and Grand Soul Shield)
Excusive items for Magic Gladiators
- Wings of Darkness
- Storm Crow Set, Thunder Set, Hurricane Set
- Rune Blade, Dark Reign Blade
Magic Gladiators who have reached the requirements can learn the following knight skills
Magic Gladiators who have invested in energy may learn the following wizard spells
- Fireball, Power Wave, Lightning, Meteor, Sudden Ice, Poison, Flame, Twister, Hellfire, Aqua Beam, Cometfall and Inferno
Magic Gladiator Skills
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Dark Knight | Dark Wizard | Fairy Elf | Magic Gladiator | Dark Lord | Game Guide | Back to Top
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The Dark Lords of MU have surfaced to help face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
7 |
26 |
20 |
20 |
26 |
104 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
110 |
60 |
1 |
1 |
2 |
2 |
The Dark Lord enters combat brandishing his phenomenal charisma in the battlefield. He has the power to summon the spirits of his raven and steed to help him defeat his opponents. Another wielder of great power like the Magic Gladiators of MU, he can wield equipment and enter zones at 2/3rd less the requirement of other classes. He also has learned spells and techniques never before seen by the inhabitants of MU. In order to unlock the Dark lord you must have a basic character that has achieved a level of 250.
Calculation Formula for Dark Lords
Max Damage |
Strenth ÷ 5 + Energy ÷ 10 |
Min Damage |
Strenth ÷ 7 + Energy ÷ 14 |
Defense |
Agility ÷ 7 |
Attack Speed |
Agility ÷ 10 |
Defense Success Rate |
(Level x 5) + [(Agility x 5) ÷ 2]+ Strength ÷
6 + Leadership ÷ 10 |
Ability Gauge (AG) |
(Strenth x 0.2) + (Agility x 0.2)
+ (Vitality x 0.2) + (Energy x 0.15) + (Leadership x 0.3) |
Equippable Weapon Sets
- Small Axe, Short Sword, Hand Axe, Kris, Mace, Sword of Assassin, Morning Star, Double Axe, Katana, Tomahawk, Gladius, Flail, Falchion, Serpent Sword, Blade, Sword of Archangel
Equippable Armor Sets
- Leather Set, Bronze Set, Scale Set
Exclusive items for Dark Lord
- Cape of Lord
- Dark Lord Pets - Dark Spirit and Dark Horse
- Battle Scepter, Master Scepter, Great Scepter, Lord Scepter, Great Lord Scepter (pet attack improves when wielding scepters)
- Light Plate Set, Adamantine Set, Dark Steel Set and Dark Master Set
Dark Lord Skills
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Orbs and Skills
Dark Knight
Weapon and Shield
|
Name |
Defend |
Description |
By positioning himself in a defensive posture, a dark
knight can reduce the damage taken from enemy strikes by 50%. It proves
very useful when besieged by too many enemies to effectively counter. |
Mana |
30 |
Damage |
50% Damage Reduction |
|
Name |
Falling Slash |
Description |
The falling slash gives twice as much damage
than any other regular attack of a Dark Knight because he uses his whole
body to increase the strength of the blow. |
Mana |
10 |
Damage |
x2 Damage |
|
Name |
Cyclone Slash |
Description |
Many Dark Knights have been able to master this skill.
It consists of swinging a sword in a wide arc thereby generating enough
centrifugal power to cause more damage and increase attack speed. |
Mana |
9 |
Damage |
x2 Damage |
|
Name |
Lunge |
Description |
Dark Knights who use the Legendary Sword, Gladius and
Katana with a lunge skill can execute quick stab attacks on their enemies.
Moreover, it penetrates deeply through an opponent's armor into the vital
parts of the opponent. |
Mana |
9 |
Damage |
x2 Damage |
|
Name |
Uppercut |
Description |
It cleaves into an enemy through an upward slashing
motion. While it may look simple and fluid, it takes a lot of dedication
to master it. |
Mana |
10 |
Damage |
x2 Damage |
|
Name |
Slash |
Description |
It is a dreadful skill that uses both blades of a sword
to cut an enemy. It is a skill of high difficulty that only a Giant Sword,
Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by
this skill are damaged 2 times more than the other attacks. |
Mana |
10 |
Damage |
x2 Damage |
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Orb Skills
|
Name |
Impale |
Description |
This technique allows the knight wielding a spear weapon to impale his opponents for massive damage. |
Requirement |
Level 120 |
Mana |
8 |
A.G. |
0 |
|
Name |
Twisting Slash |
Description |
A technique that allows the knight to whirl his weapon
around him to attack all adjacent targets. |
Requirement |
Level 28 |
Mana |
10 |
A.G. Cost |
10 |
|
Name |
Greater Fortitute |
Description |
This technique allows the knight to use his energies to give him more stamina for battle. |
Requirement |
Level 120 |
Mana |
22 |
A.G. Cost |
24 |
|
Name |
Death Stab |
Description |
A devastating attack similar to the lunge skill but
is enhanced by the elemental power of wind. |
Requirement |
Level 160 |
Mana |
15 |
A.G. Cost |
12 |
|
Name |
Earth Break |
Description |
An area attack that unleashes shockwaves with the elemental power of the earth to damage opponents.. |
Requirement |
Level 170 |
Mana |
25 |
A.G. Cost |
20 |
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Dark Wizard
Skills and Spells
|
Name |
Energy Ball |
Description |
The first spell of the Dark Wizard, it compresses his
power into a small sphere to be unleashed on his target |
Mana |
1 |
A. G. Cost |
0 |
|
Name |
Fire Ball |
Description |
Even novice Dark Wizarsd can master this simple technique
easily. By shooting a huge tongue of fire, it gives a massive damage to
enemies. |
Requirement |
40 energy |
Mana |
3 |
A. G. Cost |
0 |
|
Name |
Power Wave |
Description |
It shoots a wave of force towards the enemy. Power
Wave digs under the ground and moves toward the enemy to deal moderate damage |
Requirement |
57 energy |
Mana |
5 |
A. G. Cost |
0 |
|
Name |
Lightning |
Description |
Lightning spell that can knock enemies back. |
Requirement |
72 energy |
Mana |
15 |
A. G. Cost |
0 |
|
Name |
Teleport |
Description |
The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position
for a better attack. |
Requirement |
88 energy |
Mana |
30 |
A. G. Cost |
0 |
|
Name |
Meteor |
Description |
This spell summons a meteorite from the heavens to
smite opponents. |
Requirement |
104 energy |
Mana |
12 |
A. G. Cost |
0 |
|
Name |
Sudden Ice |
Description |
The Ice spell has a chance of chilling enemies, slowing
down their movement and the speed of their attack. |
Requirement |
120 energy |
Mana |
38 |
A. G. Cost |
0 |
|
Name |
Poison |
Description |
The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time
until the poison wears off or is cured. |
Requirement |
140 energy |
Mana |
42 |
A. G. Cost |
0 |
|
Name |
Flame |
Description |
The Flame spell summons a pillar of flame which causes
continuous damage on all creatures it touches. |
Requirement |
160 energy |
Mana |
50 |
A. G. Cost |
0 |
|
Name |
Twister |
Description |
The Twister spell allows the caster to conjure small
cyclones that can confuse the enemy when they are struck by it. |
Requirement |
180 energy |
Mana |
60 |
A. G. Cost |
0 |
|
Name |
Evil Spirits |
Description |
This spell summons spirits to fight on the side
of the Sorcerer. This damages all opponents within the sorcerer's line of
sight. |
Requirement |
220 energy |
Mana |
90 |
A. G. Cost |
0 |
|
Name |
Hellfire |
Description |
Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him. |
Requirement |
260 energy |
Mana |
160 |
A. G. Cost |
0 |
|
Name |
Aqua Beam |
Description |
This spell conjures a beam of concentrated elemental
water that penetrates through multiple opponents. |
Requirement |
345 energy |
Mana |
140 |
A. G. Cost |
0 |
|
Name |
Cometfall |
Description |
The Cometfall spell conjures a bolt of energy that shoots
targets from the sky. |
Requirement |
436 energy |
Mana |
150 |
A. G. Cost |
0 |
|
Name |
Inferno |
Description |
Inferno spell creates a ring of fire around the caster
for a few seconds, instantly burning those who come too close to the wizard. |
Requirement |
578 energy |
Mana |
200 |
A. G. Cost |
0 |
|
Name |
Teleport Ally |
Description |
Teleport Ally enables the wizard to summon a member
of his party to his location. It is very useful in situations where party members get caught in tight spots. |
Requirement |
644 energy |
Mana |
90 |
A. G. Cost |
45 |
|
Name |
Soul Barrier |
Description |
The Soul Barrier spell encases the caster in a sphere of
energy which absorbs a certain amount of damage dependent on energy. |
Requirement |
509 energy |
Mana |
70 |
A. G. Cost |
22 |
|
Name |
Ice Storm |
Description |
The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors . |
Requirement |
849 energy |
Mana |
100 |
A. G. Cost |
5 |
|
Name |
Decay |
Description |
Causes falling poison balls which deal a huge amount
of damage and can effectively "poison" the enemy to death |
Requirement |
953 energy |
Mana |
110 |
A. G. Cost |
7 |
|
Name |
Nova |
Description |
Probably the most powerful spell in the game. The Wizard
concentrates all his power and generates a huge explosion of arcane energy.
|
Requirement |
1052 energy |
Mana |
180 |
A. G. Cost |
45 |
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Fairy Elf
Weapon Skill
|
Name |
Triple shot |
Description |
The elf can shoot 3 arrows at the same time to deal triple damage on enemies. |
Requirement |
Weapon Skill |
Mana |
5 |
A. G. Cost |
0 |
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Orb Skills
|
Name |
Heal |
Description |
Elves can channel their energies to heal themselves
or partymates. |
Requirement |
52 energy |
Mana |
20 |
A. G. Cost |
0 |
|
Name |
Greater Defense |
Description |
Elves can enhance the defense of targets. The increase
in defense depends on the energy rating of the elf. |
Requirement |
72 energy |
Mana |
30 |
A. G. Cost |
0 |
|
Name |
Greater Damage |
Description |
Elves can enhance the damage on targets. The increase
in damage depends on the energy rating of the elf. |
Requirement |
72 energy |
Mana |
40 |
A. G. Cost |
0 |
|
Name |
Penetration |
Description |
This orb allows the elf to shoot a powerful arrow that
pierces through targets. |
Requirement |
130 energy |
Mana |
7 |
A. G. Cost |
9 |
|
Name |
Ice Arrow |
Description |
Shoots an icy arrow that may freeze targets for a couple
of seconds and deal great damage. |
Requirement |
646 energy |
Mana |
10 |
A. G. Cost |
12 |
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Summons
|
Name |
Summon Goblin |
Description |
Summons a Goblin to fight for the elf. |
Requirement |
30 energy |
Mana |
40 |
A. G. Cost |
0 |
|
Name |
Summon Stone Golem |
Description |
Summons a Stone Golem to fight for the elf. |
Requirement |
60 energy |
Mana |
70 |
A. G. Cost |
0 |
|
Name |
Summon Assassin |
Description |
Summons a Assassin to fight for the elf. |
Requirement |
90 energy |
Mana |
110 |
A. G. Cost |
0 |
|
Name |
Summon Elite Yeti |
Description |
Summons an Elite Yeti to fight for the elf. |
Requirement |
210 energy |
Mana |
160 |
A. G. Cost |
0 |
|
Name |
Summon Dark Knight |
Description |
Summons an Dark Knight to fight for the elf. |
Requirement |
210 energy |
Mana |
200 |
A. G. Cost |
0 |
|
Name |
Summon Bali |
Description |
Summons a Bali to fight for the elf. |
Requirement |
210 energy |
Mana |
250 |
A. G. Cost |
0 |
|
Name |
Summon Soldier |
Description |
Summons a Soldier to fight for the elf. |
Requirement |
300 energy |
Mana |
350 |
A. G. Cost |
0 |
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Magic Gladiator
Weapon
|
Name |
Power Slash |
Description |
Magic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons. |
Requirement |
Weapon Skill |
Mana |
10 |
A. G. Cost |
15 |
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Orb
|
Name |
Fire Slash |
Description |
Mastered only by the Magic Gladiator, the slash of
the MG is so fast it creates fire in mid-air. The Magic Gladiator deals
a great amount of damage and at the same time creates confusion among the enemy which makes them easier prey. |
Requirement |
Orb Skill |
Mana |
15 |
A. G. Cost |
20 |
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Dark Lord
Innate Skill
|
Name |
Force |
Description |
The basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy. |
Requirement |
none |
Mana |
10 |
A. G. Cost |
0 |
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Weapon Skill
|
Name |
Force Wave |
Description |
Similar to the inherent skill of the Dark Lord (Force)
but deals more damage and does a penetrating attack |
Requirement |
Weapon Skill |
Mana |
10 |
A. G. Cost |
0 |
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Pet Skills
|
Name |
Earthquake |
Description |
A destructive war stomp which causes tremendous damage
and knocks opponents back. |
Requirement |
Dark Horse |
Mana |
0 |
A. G. Cost |
50 |
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Scroll Skills
|
Name |
Fireburst |
Description |
Bursts out chains of fire which has an area
effect. Most popular skill of a Dark Lord. |
Requirement |
79 |
Mana |
25 |
A. G. Cost |
0 |
|
Name |
Increase Critical Damage |
Description |
Enhances Critical Damage of the Dark Lord and his Partymates. |
Requirement |
102 Energy, 300 Command |
Mana |
50 |
A. G. Cost |
50 |
|
Name |
Electric Spark |
Description |
Unleashes a powerful surge of electricity that
takes down any enemies in its path. This is an area effect spell whose power is increased
by the power of the Dark Lord's party. |
Requirement |
126 Energy, 340 Command |
Mana |
0 |
A. G. Cost |
100 |
|
Name |
Summon |
Description |
Summons partymates of the Dark Lord to any location
except Event maps ( Devil Square , Blood Castle and Kalima) |
Requirement |
153 Energy. 400 Command |
Mana |
70 |
A. G. Cost |
30 |
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